A Relic of the Past

Session 39
Pottersdead, Part 5

Zealday, 1844 Wind 17

  • After the zombies are defeated, the remaining specters retreat into the darkness and fade through the walls. There is a long, uncomfortable silence.
  • The party decides to take a short rest in the shaft of sunlight to recover. D’Jango’s 8 freaking owls expire.
  • After resting, the party decides to explore. They get some light sources going and begin searching the barracks. It’s empty, but they discover a false wall leading to a narrow passage.
  • After the party enters the passage, specters emerge from the walls to attack and then retreat back into the wall. The party can’t counterattack through the stone walls. They’re forced to retreat from the passage, but they learn that it leads back around to the atrium.
  • Fearing further specter ambushes, the party resolves to rush through the next narrow passage that leads from the main hall to the back room. Unfortunately, this rushing causes them to trigger the Circle of Death trap. Everyone takes full damage from it.
  • However, their heedless rush pays off. D’Jango is able to Counterspell a robed figure’s attempt to Disguise Self as Veluar Vawaryn. It is, in fact, Erit Suterre.
  • They immediately lay into the guy, but he casts Dimension Door and disappears. (D’Jango’s attempt to counter it fails.)
  • A gloom of specters emerges from the walls, laying waste to the party. More life drain. Zora, D’Jango, and Salazar are on death’s door.
  • Vayol casts Aid and gets everyone back on their feet. However, a number of specters remain.
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Session 38
Pottersdead, Part 4

Zealday, 1844 Wind 17

  • Vayol uses Locate Object to pinpoint the platform, then uses Knowledge of the Ages (1 use of Channel Divinity out of 2) to place the refined whale oil charges.
  • Salazar secures a rope to a tree, ready to be descended.
  • The blast is well-placed and creates a 10-foot-wide hole into the platform chamber. The dust cloud prevents the party from seeing down into the hole.
  • D’Jango summons 8 freaking owls, who begin flapping their wings to clear the cloud. Zora also fans with Vayol’s shield. As the dust cloud begins to disperse, a number of specters begin hit-and-run attacks, retreating back into the darkness below.
  • Zora slides down the rope to wade into battle. Vayol also. D’Jango stays topside but orders his 8 freaking owls to fly down and attack. Salazar keeps his distance and fires his crossbow from above but soon decides to descend also.
  • Vayol drops a Turn Undead, sending a number of zombies and specters fleeing. The other party members stay within the shaft of sunlight and begin mopping the floor with the low-level undead.
  • At one point, a number of zombies swarm Zora and drag her into the darkness where two specters drain away some of her life. Salazar too suffers from significant life drain.
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Session 37
Pottersdead, Part 3

Truesday, 1844 Wind 16

  • One of the civilians saved, Ian Cooper, agrees to carry a torch while the party tracks where the zombie horde came from.
  • They follow the main trail to the east, keeping an eye out for where zombies may have split off. D’Jango flies above, scouting with his goggles of darkvision.
  • Along the way, they find a lone zombie. It’s dispatched with ease, but Ian is not at ease. He claims it’s his daughter and insists that they stop to bury her. Salazar furtively searches the body for valuables, and Vayol performs last rites. D’Jango’s fly spell wears off.
  • The trail leads them to a familiar cave, one once occupied by bandits. The main entrance is still sealed from before.
  • The trail goes into a clear pool of water just outside the cave’s old entrance. D’Jango suits up with invisibility, goggles of darkvision, and a potion of waterbreathing. He enters the pool and finds a few shiny bits of silver and copper dot the bottom. Further back, he finds a second underwater entrance to the cave.
  • He enters the cave through the kitchen and finds the same layout as before. A cloud of specters and a group of zombies surround the stone dais in the main room, endlessly and mindlessly circling it.
  • D’Jango doesn’t venture any further and returns to the party with news. They discuss what to do next.
  • The party decides to camp on the hilltop above the cave system that night, and at noon the next day, they’ll blast through the ceiling using the bottles of concentrated whale oil. The sunlight from overhead should neutralize their enemies’ advantage.
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Session 36
Pottersdead, Part 2

Truesday, 1844 Wind 16

Night at the Potterstead east gate

  • The party waits in the abandoned guard tower to observe the exchange.
  • A number of civilians quietly emerge from the city and gather in an old campsite right outside the east gate. Each has a bundle in his/her arms.
  • Shortly, a shuffling horde of dozens of zombies appear from up the trail. The wight, who was once an elf, pushes his way through the horde to speak with the civilians.
  • Each civilian presents a treasure to the wight. The treasure from the first is accepted, and he flees back into the town. The second’s is rejected, and the wight draws out his life with a touch, killing him instantly.
  • At this point, the party ambushes the zombies. Vayol fires his wand of lightning into the horde of zombies, catching about half of them. The light from that spell is just enough to illuminate the battlefield during the coordinated attack. Salazar fires at the wight, wounding it but angering it. D’Jango casts a protection spell on Zora, who leaps down from the tower, crushing a zombie as she lands.
  • The wight instructs his zombies to scatter, and he retreats, treasure in hand. The party begins to wipe out the zombies (many of whom get back up and continue fighting) and lights both gas lamps to eliminate the zombies’ advantage.
  • During the fight, both halflings leap from the guard tower and crater into the ground.
  • One of the zombies is Tess’s half-brother Gus. Zora puts him down without a second thought, as she never met him.
  • D’Jango casts Fly on himself and pursues the wight, but the former ranger disappears into the undergrowth.
  • Two civilians fall during the battle, but the other three are safe. They are grateful but fearful of the wraith’s retribution.
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Session 35
Pottersdead, Part 1

Truesday, 1844 Wind 16

  • D’Jango quickly shuts down the bar brawl with a hypnotic pattern.
  • A grateful Tess answers Vayol‘s and D’Jango’s questions while Zora and Salazar keep wary eyes on the bar patrons.
    • The town has been overrun by undead: zombies and specters, plus a wight and a wraith.
    • The wraith and wight are working together, extorting the town for all its valuables.
    • The wight, who may or may not be Erathar, creates zombies. Many of the people killed by the wight dig themselves out of their own graves and join his growing horde. Tess’s half-brother Gus was among the casualties.
    • The wraith creates specters and also takes sick pleasure from turning the townspeople against one another by offering rewards to whoever can bring her the most treasure.
    • The zombies collect the treasure at the east gate after dark and carry it out of town up the trail. This is the same trail that leads to the old bandit cave (now sealed) and the hermitage where Durnoth resides.
  • Vayol fills the party in on the strengths and weaknesses of zombies, specters, wights, and wraiths, based on his vast knowledge of undead.
  • The party resolves to end this siege on the city. It’s late evening, so they head toward the east gate to meet the zombies when they arrive to collect the treasure.
  • Salazar considers silvering up his crossbow bolts in preparation of the coming battle, but D’Jango gives him a bunch of +1 bolts instead.
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Session 34
A New Deal

Almsday, 1844 Wind 7

Peaceday, 1844 Wind 11

  • The party arrives at the cove. All is quiet.
  • The party solicits Salazar to bankroll the dragon’s payments in exchange for a share of the dragon’s horde. Zora insists that he must fight alongside them to earn a share. Vayol lobbies for a well-reasoned agreement. Salazar offers to cover the payments for a year and join the fight, in exchange for 40% of the horde. The party reluctantly agrees.
  • The payment to Undazudrir is left at Potter’s Cove. Salazar has the platinum for it on-hand! D’Jango attunes the Rod of Dowsing to one of the platinum pieces so they can find it later.
  • The party sails on toward Potterstead to hopefully get Elias some magical treatment. They see a few winged kobolds descend on the place where they left the treasure.

Almsday, 1844 Wind 14

  • Elias begins waking people in the middle of the night and gibbering at them. He seems earnest and almost panicked, as if whatever he’s saying is vitally important. However, no one can understand a word of his ramblings.

Truesday, 1844 Wind 16

  • The party arrives in Potterstead. The shipmaster is headed back to Baleton but agrees to stay docked for up to a week in exchange for 50gp if they intend to return with him. They pay him.
  • It is late in the evening, but even so, the mood of the town has changed. A pack of wild dogs runs through the street. Shutters are closed tight. Lights are doused.
  • The Vawaryn summer home has been vandalized. Broken windows, missing valuables, and the staff is nowhere to be found. Other buildings around town share this fate.
  • They decide to head to the Rolling Leaf Inn.
  • The ban on weapons is no longer enforced, as evidenced by the defaced sign: “NO WEAPONS ALLOWED.” They hear a brawl going on inside. A fight has broken out over a game of chance. No money is on the table, though—only a pile of (likely stolen) items: silverware, brass buttons, a crushed pewter goblet.
  • Tess is standing up on the bar, prepared to defend it from collateral damage. The party decides to enter the fight and end it.
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Session 33
Identifying Items on the High Seas

Soberday, 1844 Wind 6

  • The group departs the Osharus Lagoon, heading toward Potter’s Cove to pay off Undazudrir.
  • Vayol spends a few hours identifying all the items they found in the shipwreck:
    • Scroll of Bane
    • Potion of Speed
    • Potion of Frost Giant Strength
    • Potion of Fire Giant Strength
    • Potion of Invulnerability
    • Wand of Lightning Bolts
    • Decanter of endless water
    • Dust of Disappearance
    • Bag of Tricks (Tan)
    • +1 Morphing warhammer
    • “Triumph” (+2 Returning Inspiring Trident)
    • Instrument of the Bards – Canaith Mandolin
  • In addition to these items, they recovered everything from Zora’s contract with the Hand. The payout is worth a total of 1800gp, 10% of which will go to the shipmaster who is carting them around.

Almsday, 1844 Wind 7

  • Elias is getting worse. He’s developed new orifices and additional eyes, his flesh is beginning to deform, and he’s losing control over it. Vayol casts Feign Death as a ritual continuously during his waking hours to slow the progression of the disease.
  • Zora discovers a bounty poster on the ship featuring her. The reward is 1000gp, delivered dead or alive to Dabokva. She steals it so no one else will see. However, she does reveal this to D’Jango.
  • The party begins strategizing for their eventual confrontation with Undazudrir. They intend to acquire antitoxin to defend against its poison attacks and to counter the dragon’s flight advantage, perhaps by using their newly acquired potions to wrestle the dragon and pin its wings.
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Session 32
The Osharus Lagoon, Part 4

Soberday, 1844 Wind 6

  • The party slinks down to the floor and begins quietly making their way across the room toward the kuo-toa priestess. She is so engrossed in her work that she doesn’t notice them. Zora and D’Jango make good progress, but Vayol must go slowly to avoid notice.
  • As they get closer, Zora notices a prisoner chained to the wall and gagged. D’Jango tries to convince Zora that they should rescue this prisoner. The prisoner makes eye contact and shifts his position to make his signet ring visible. That convinces Zora.
  • Zora sneaks over to the prisoner and frees him. He introduces himself as Salazar Augosto. He’s unarmed, but his gear is across the room.
  • Zora, guided by the Rod of Dowsing, climbs up the edge to the platform where the priestess is painting. Failing a Stealth check, the priestess is alerted to their presence.
  • D’Jango—winning initiative—quickly casts a major illusion of a squad of soldiers to try to stall. “You’re outnumbered. We’re just here for the prisoner. Don’t make any sudden movements.”
  • The priestess croaks a reply, “Are you the ones who have been giving my firstborn trouble?” She glares skeptically at the soldiers.
  • Zora sneaks closer, gnabbing the items on the table, including a silver pendant to which the Rod was attuned. Then she readies an attack on the priestess.
  • Vayol remains ready to attack. Salazar quickly sneaks past the illusion, retrieves his gear, and loads his crossbow.
  • D’Jango drops the illusion and casts phantasmal force, creating the illusion of sea snakes crawling over and biting the priestess’s legs. The Priestess writes in pain.
  • The Priestess sees through the illusion and summons a vortex of spirit guardians that tear at anyone close to her. Zora shrugs it off. The chamber also begins to flood.
  • The party begins to lay into the priestess. Vayol’s guiding bolt and D’Jango’s faerie fire both fail to connect. Salazar fires his crossbow with expert precision. Zora unleashes her fury of attacks.
  • The battle rages on, with the party working their way toward the door and trying to stay on top of the stone columns.
  • Finally, Salazar lands a sneak attack, and Zora lands three critical hits in one turn. The priestess is thoroughly filleted.
  • The chamber continues to flood. D’Jango hands Salazar a potion of waterbreathing and the party follows the marks he left on the walls to safety.
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Session 31
The Osharus Lagoon, Part 3

Soberday, 1844 Wind 6

  • After scraping through the last of the shipwreck, the party, guided by the rod of dowsing, makes their way into the underwater cave system.
  • Thinking it wise to refresh their waterbreathing by drinking another potion apiece, they turn back only to encounter their kuo-toa fan club.
  • The underwater fight is taxing, but the party scrapes through, finally killing Mr. Shocky-Fists.
  • They surface, rest, down a potion each, and dive back down to the cave.
  • Inside the cave is surreal — the narrow underwater tunnel ends abruptly with a vertical “surface” of water. Bubbles of breathable air fill entire chambers of the cavern. Some chambers include collected salvage of human gear by the kuo-toa. They find a couple more items, following a series of tunnels and chambers of both air and water.
  • D’Jango makes a few markings on the walls as they go deeper, intending to use them to find the way out.
  • Following the tug of the rod of dowsing, the party enters a vast air-filled chamber, elaborately decorated with tapestries on the walls but flotsam lying in shallow pools on the floor. Columns of stone of varying heights dot the room.
  • A kuo-toa archpriest is across the room on a raised platform… painting a still-life and humming to itself. Two parts of the still-life are the silver urn and the vial of black liquid — the most expensive items from the contract. The painter hasn’t noticed them yet.
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Session 30
The Osharus Lagoon, Part 2

Soberday, 1844 Wind 6

  • During a short rest, Zora listens to the music produced by the clockwork canary. Bits of a memory come flooding back… a child’s bedroom, some toys strewn about, a forgotten brother, and this contraption sitting on a shelf.
  • After resting, the party fends off another attack from the kuo-toa. They kill one of the smaller ones. The sun peeks through the clouds, and the kuo-toa retreat. The bigger one with the shocking fists gets away again.
  • Everyone in the party drinks a potion of waterbreathing, and they dive to where the rear of the vessel has sunk.
  • They search through the wreck and manage to find a number of magical items.
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