Soberday, 1844 Rain 20th
The Vawaryns’ servants begin unloading the ship while the family gathers in the parlor. Veluar, unable to speak, is reclining on a couch. Lythie summons his personal physician. The physician can’t help him. Vayol suspected as much when the ailment started reaching more advanced stages. However, a local necromancer owes Lythie a favor. She calls it in.
D’Jango and Rif stay with the family to wait for this necromancer while Vayol visits the Grand Library Temple. The Grand Librarian Iris is indeed dead. One of the Pilgrim Irises is set to come in and act as interim until the High Pupil appoints a replacement. He’s expected to arrive in a few days and lead the investigation into the other Iris’s death.
While he’s there, Vayol performs research at the Grand Library. His two main questions are about what ails Veluar and details about the relic. The Library’s vast resources and supurb organization make this quick work.
Regarding Veluar: He learns that Veluar’s ailment is “axiomatic” in nature. The usual balance of law and chaos has been disrupted, and he is tipping increasingly toward law. An influx of chaos administered correctly could restore the balance.
Regarding the Relic: He finds vague references to ancient talismans, some more than 1000 years old. He hits a dead end though when he finds references to works that aren’t present in the Library.
When Vayol returns to the Vawaryn estate, the necromancer Erit Suterre is explaining that Veluar’s ailment is indeed spiritual in nature. He needs a magical item from his lab to proceed with diagnosis and treatment. Unfortunately, an experiment gone wrong has barred him from the lab. The party agrees to investigate, and he leads them to his lab at the Collegia Magicka campus.
The windows are boarded up and covered with thick curtains. Erit explains that sunlight disrupts his experiments. There is also an inky mist filling the laboratory. Erit’s experiment was tied to his own life essence, and he created a negative energy field that can draw his life essence from his body. The orb in the center of the lab is the source of the field. “It only affects me,” he explains. “All you have to do is go in and deactivate the orb. The process is magical, and you’ll understand how the orb works when you touch it. I can’t enter the lab until the field is disrupted.”
The party slowly enters the lab, which is made up of several rooms connected by wide hallways. They feel no effects from the field. As they make their way toward the orb, they note the stalled dissections of cadavers in several of the rooms.
Rif reaches the orb and touches it. Immediately, she understands that this orb is like a Pearl of Power, a magical item that can store magical energy. At that moment, the cadavers in the lab start to move.
Vayol and D’Jango fend off the zombies while Rif pours spell slots into the orb. Each time she does, the orb’s color becomes lighter, and the negative energy field field shrinks. She takes a break to shoot a fire bolt at the zombies when it’s clear that D’Jango is overwhelmed. From outside the room, hearing the battle, Erit shrieks, “Don’t hurt them!” It’s not clear if he’s talking to the party or the zombies.
After loading the orb with several spell slots, Rif manages to dispel the negative energy field entirely, and the zombies crumble to dust. The party gives the orb to Erit, who accompanies them back to the Vawaryn estate.