A Relic of the Past

Session 2
Trust No One

D’Jango interrogates one of the captured bandits while the other flees. The visibly shaken bandit lets on that they were sent for the halfling to be taken alive and back to their camp nearby. The camp is said to be comprised of 4 others: their leader (named Ona), some spirit presence, and a few scouts. Ona had recruited the bandits from Potterstead.

Vayol, D’Jango, and Durnoth decide to turn in the bandits back in town. On their way they are ambushed by a single scout (likely the one who ran away or escaped from the rope). Durnoth does his best dwarven pincushion impersonation until Vayol scares them off.

Further on up the road, a fallen tree blocks the road. The group is ambushed by 3 more bandits who kill the captured bandit the group was aiming to turn in. D’Jango puts faerie fire on the scout, and Vayol shoots him dead. The other two bandits flee.

The group arrives at town in early morning, with a storm rolling in at sea. They hail Falco, who now has two hired deck hands. Falco has prepared a marvelous feast below deck, in which D’Jango and Vayol happily partake. In their fatigue, they don’t notice they’ve been hexed, and the poisoned food and paralyzes them. Falco takes a box from Vayol and mutters things to D’Jango about it being just a job. Falco then leaves the two on the docks in Potterstead and sails away with the box (which contains the relic).

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Session 1
The Mission

D’Jango lands upon the shores of Potterstead and briefly checks out the town by way of chatting up a fish monger at the port. The fish monger indicates that the Rolling Leaf is an inn/tavern his sister works at and could be a good resting place. There appears to be a heavy city watch presence, though none of the guardsmen D’Jango interacts with seem to think anything is amiss or more troublesome than normal. The tower guard at the gate has zero idea about people leaving his gate.

Django makes it to hermitage without issue and exchanges the secret greeting with Vayol. And thus they are bound in their journey to Baleton.

The drunken Durnoth, the dwarven hermitage keeper, is of few words but seemingly hospitable to newcomers. Vayol relates that his mission was from the Iris of Baleton – a high ranking official in matters of law and religion, knowledge of the Church of the Vigilant Eye.

In the middle of the night, a small group of bandits are quickly dispatched with mace, fist, and psychological warfare. 2 of 3 are unconscious and 1 flees.

A horde’s worth of treasure is upon them:

  • Light crossbow (Vayol)
  • Oil of slipperiness
  • Potion of growth
  • +1 bolts (20)
  • Potion of greater healing
  • 2 gems
    • Moonstone (50gp)
    • Carnelian (50gp)
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Prologue
Sent to players before the first game

To Vayol

Sixteen years ago, the Iris of Baleton entrusted you with a small wooden box and sent you to a hermitage outside the town of Potterstead. The Iris gave strict instructions not to reveal the box’s existence to anyone (even to other members of the Church), not to attempt to open it or divine its contents, and to remain at the hermitage until someone came and gave a secret countersign. Since then, you have lived with Durnoth Alestone, the hermitage keeper.

Sign: You say, “Understanding is the seed from which Good Fortune sprouts.”
Countersign: They respond, “Yet a poisoned seed yields poisoned fruit.”

To D’Jango

Three weeks ago, you were offered an anonymous contract to escort a halfling named Vayol Falorin from Potterstead to the Grand Temple Library in Baleton. Anonymity comes at a price in the Hand—triple the usual amount—so it seemed a straightforward and lucrative job. Your handler Falco Burrows, who captains a small cutter, transported you from Dunwall to Potterstead. After all, “Two Hands make steady work.” However, the contract is yours; only you were given its details.

Sign: Vayol says, “Understanding is the seed from which Good Fortune sprouts.”
Countersign: You respond, “Yet a poisoned seed yields poisoned fruit.”

You’ve worked with Falco a lot before. You can assume he is transporting you with the understanding that you’ll share the payout, but he hasn’t insisted on drawing up a subcontract. You can only conclude that he trusts you… perhaps a strange feeling?

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Session 0
Josh and Jason create their characters

Personae Dramatis

  • Mark (DM)
  • Jason (player)
  • Josh (player)

Summary

Heh, we’re all newbs. This is Jason’s first experience with 5e. Mark’s too, and also his first DMing gig in about a decade. This is Josh’s first time playing any tabletop RPG.

Jason had an idea for a necromantic bard coming in (“like the Pied Piper but with zombies”). Josh liked the idea of being victimized inspired by the dice, so he determined many aspects of his character randomly, including race, class, sex, and name: a female halfling cleric named Vayola Falorin. Jason made his bard Django Dobbledock a halfling also. They chose their subraces based on their classes: Lightfoot for Django and Stout for Vayola. (A cleric probably wouldn’t be thrilled about a bard with a zombie horde.)

Mark had a lot of trouble picking a pronoun when referring to Josh/Vayola, so Josh changed his character to a male, Vayol Falorin.

Jason had found the Spy background for Django. Josh reviewed the PHB and chose the Hermit background. Each chose a personality trait, ideal, bond, and flaw. Vayol had entered hermitage because he was guarding a mysterious relic and was being hunted. A theme began to develop by the time they chose alignments. Vayol (LG) had the Knowledge domain, while Django (CG) was all about keeping secrets. This is going to be fun.

We went with standard-array stats: 15, 14, 13, 12, 10, 8. Both players chose proficiencies and equipment. Because skills for his background, class, and domain overlapped so much, Josh basically had little choice when it came to his character’s skill proficiencies. Mark let him pick one skill proficiency outside of the lists. By the end, their character sheets were basically done.

Mark pitched two story hooks to tie these characters together:

  1. Django has been hired to acquire the relic. Vayol learns it’s evil, convinces Django, and the two halflings team up to destroy the One Ring in the fires of Mt. Doom… You know, I’m pretty sure that’s plagiarism.
  2. Someone (TBD) is coming after the relic, and Vayol’s church hired Django to help keep it hidden.

We went with the second one.

Homework

DM: Set up this campaign here on Obsidian Portal. Prepare the first adventure.

Players: Pick spells. Populate your character pages here with your Trait, Ideal, Bond, and Flaw.

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